| Ground Units |
| Unit |
Description |
Points |
![[Bonus Station]](images/Ground_Units/BonusStation.gif) |
Bonus Station |
0 |
| Harmless but heavily shielded bunker. Releases a random bonus on destruction, but watch out! It may just set free a Shenobi Assault Mine!
|
|
![[Cash Station]](images/Ground_Units/CashStation.gif) |
Cash Station |
0 |
| Heavily shielded, like a mini Fort Knox! Releases a random number of coins on destruction. Just don't let greed distract you from your mission!
|
|
![[Pulse Tank]](images/Ground_Units/PulseTank.gif) |
Pulse Tank |
200 + bonuses |
| Lightly shielded, with a short-range Pulse Turret that will not activate until your VacFighter is within close range.
|
|
![[Laser Base]](images/Ground_Units/LaserBase.gif) |
Laser Base |
500 + bonuses |
| Heavily shielded gun platform, with a long-range laser, activates on medium range detection of VacFighter.
|
|
![[Reactor]](images/Ground_Units/Reactor.gif) |
Turbinium Fusion Reactor |
0 |
| An alien technology that generates huge amounts of energy and shielding for large weapon systems. Extremely well armoured, you'll have to take these out before tackling the weapons they power.
|
|
![[Laser Tank]](images/Ground_Units/LaserTank.gif) |
Laser Tank |
300 + bonuses |
| Medium level armour combined with a greater detection range and a long range laser turret means that you need to treat this guy with respect.
|
|
![[Hospital]](images/Ground_Units/Hospital.gif) |
Hospital |
-10,000 |
| Being made of ceramics, aerogels and vat-grown bionics, your robodroid opponents do not need to use this kind of facility. But Martian civilians certainly do, so watch where you bomb!
|
|
![[BioSilo]](images/Ground_Units/BioSilo.gif) |
BioSilo |
1000 + bonuses |
| Intel is conflicted about this beastie. We suspect that the silo learns from its battles, and develops new tactics. To be on the safe side, watch out and don't take it for granted!
|
|
![[Radar]](images/Ground_Units/Radar.gif) |
Tracking Station |
300-500 + random bonuses |
| Gravity wave detectors which release random bonuses on destruction. Watch out! If these guys lock on to you, they can alert other forces that you are in the area.
|
|
![[Scatter Panzer]](images/Ground_Units/ScatterPanzer.gif) |
Scatter Panzer |
400 + bonuses |
| Keep clear! The Panzer is a heavily armoured killing machine designed to do one thing. You can guess what that is.
|
|
![[Popup Base]](images/Ground_Units/PopupBase.gif) |
Matter Cannon Base |
1000 + bonuses |
| While retracted in its shell, this weapon is quite invulnerable, so you'll have to time your attacks. Unfortunately, that's exactly when it will be attacking you with high-velocity matter cannon fire!
|
|
![[Shield Station]](images/Ground_Units/ShieldStation.gif) |
Shield Station |
0 |
| Heavily shielded, but releases a Shield Powerup when destroyed. Capture the Powerup with your VacFighter to recharge your shields to 100%.
|
|
![[Life Station]](images/Ground_Units/LifeStation.gif) |
Life Station |
0 |
| Good luck trying to crack this nut! But if you do, a free VacFighter is your reward!
|
|
![[Swivel Gun]](images/Ground_Units/SwivelGun.gif) |
Swivel Gun |
500 |
| A deceptive opponent that you'd do well to stay clear of. Although only moderately shielded, this gun fires very rapid bursts and can track your VacFighter in an instant.
|
|
![[Flare Base]](images/Ground_Units/FlareBase.gif) |
Flare Base |
2000 + bonuses |
| An unpredictable nasty. Not only does this thing spout glowing death like it's going out of fashion, but it seems to know when you're most vulnerable.
|
|
![[Strike Panzer]](images/Ground_Units/StrikePanzer.gif) |
Strike Panzer |
500 + bonuses |
| The evolution of the robodroids' mobile ground forces reaches a new level with this instrument of doom. The Strike Panzer has a devastating array of plasma launchers, very fast reactions and too much shielding.
|
|
![[Silo Zapper]](images/Ground_Units/PopUpZapper.gif) |
Silo Zapper |
??? |
| Most usually found in groups, these guys coordinate their attacks. They cannot be damaged while retracted so learn their pattern and time your assault.
|
|
![[Mutagen Cannon]](images/Ground_Units/NukeCannon.gif) |
Nuke Cannon |
??? |
| Heavily shielded, smart, and spits out streams of not-very-depleted uranium slugs. What's to like? Save yourself the pain and give up now. Flee, flee!
|
|
![[Drone Base]](images/Ground_Units/TurbiniumDroneBase.gif) |
Turbinium Base |
??? |
| Intel doesn't have much of a dossier on this little number. Nobody has ever engaged it in combat and reported back to tell the tale. Do us a favour, and be the first, okay?
|
|
| Air Units |
|
![[Buzzsaw Mk II]](images/Air_Units/BuzzsawMkI.gif) |
Buzzsaw Mk I |
60 |
| Grunts spawned by the thousands in the underground robodroid autofacs. With a small electronic brain, they're tactically primitive and easily dispatched even by rookie VacPilots.
|
|
![[Buzzsaw Mk II]](images/Air_Units/BuzzsawMkII.gif) |
Buzzsaw Mk II |
60 |
| The next generation of grunt from the busy beavers in the robodroid labs. Smarter and faster than the original, these are capable of sudden changes in velocity and can surprise even experienced VacPilots.
|
|
![[Assault Flipper]](images/Air_Units/AssaultFlipper.gif) |
Assault Flipper |
80 |
| Essentially a ramjet with armour, these guys attempt to ram you before lighting the afterburners and heading home. You can stay out of their way, but where's the glory and cash in that, eh?
|
|
![[Shuriken]](images/Air_Units/Shuriken.gif) |
Shuriken |
90 |
| It slices! It dices! It kills you if you let it get past you! Don't let its humble appearance fool you, if it gets near you it will blossom into a whirling whirly thing of death.
|
|
![[SuperCobra]](images/Air_Units/SuperCobra.gif) |
SuperCobra Gunship |
90 |
| A versatile and nimble opponent, the Supercobra has a habit of finding your blind spots and appearing where least expected. Although not heavily armoured, it's smart, and dangerous in numbers.
|
|
![[Screw Mk I]](images/Air_Units/ScrewMkI.gif) |
Screw Mk I |
80 |
| The Screw is a pretty lousy attacker. Only the most inexperienced VacPilots will fall prey to it's one-shot wave motion gun. However, it attacks in numbers and is very good at keeping you busy while other robodroids move in for the kill!
|
|
![[Screw Mk II]](images/Air_Units/ScrewMkII.gif) |
Screw Mk II |
80 |
| This model has a few more tricks than its predecessor. Not only can it fire in two directions at once, but repeatedly, and Intel reports that Screws in attack formation have been spotted, so watch out!
|
|
![[Screw Mk III]](images/Air_Units/ScrewMkIII.gif) |
Screw Mk III |
80 |
| Those cybernetic boffins down in the robodroid labs have added a new twist to their Screw: the wave motion gun has been adapted to launch high-energy Gravity Drones!
|
|
![[Gravity Drones]](images/Air_Units/Drones.gif) |
Gravity Drones |
60 |
| Alien technology in small packages equals hurt central. They'll interfere with your flying and soak up your weapon fire. We suggest you take out the Screws before they can launch these things.
|
|
![[Neo Harrier]](images/Air_Units/NeoHarrier.gif) |
NeoHarrier |
100 |
| High-speed, unarmed, suicidal tendencies, with a pretty sweet turning circle. Harriers have been known to work together when hunting their prey...
|
|
![[Shenobi]](images/Air_Units/Shenobi.gif) |
Shenobi Assault Mine |
1000 + bonuses |
| Avoid.
|
|
![[NeoBaccula]](images/Air_Units/NeoBaccula.gif) |
NeoBaccula Defence Shield |
??? |
| It's unknown whether this flying shield can be destroyed. What is certain, however, is that your VacFighter will be instant toast if you make contact.
|