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Fallout Weapons Guide
by Mazca
In this guide I will attempt to give my opinion on all the major weapons in Fallout, as well as any specific situations when a weapon is useful. Make sure the weapons you have complement each other - for example, don't have both a Desert Eagle and a .45 Pistol - both do very similar things but use different ammo. As a rough guide, you should usually have 3 weapons:
1 Main Weapon, for use against tough opponents. Some examples:
- Combat Shotgun
- (Turbo) Plasma Rifle
- Laser Rifle
Weapons like the Flame Thrower and Shotgun are not included in this section - they are too specialized. A Main Weapon needs plenty of ammo, a good range, and fairly high damage.
1 Backup Weapon, for use if the Main Weapon runs out of ammo or against weak targets. For example:
- Assault Rifle
- Submachine Gun
- Plasma/Laser Pistol
1 Melee Weapon A weapon used for short-range combat, for een you are fighting weak enemies or are low on ammo.
(Super) Sledgehammer
- Combat Knife
- Ripper
- Power Fist
You can also carry any other weapons you like - grenades can be useful at times, as can another ranged weapons.
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