StarCraft

Protoss Units: Corsair
Corsair


Minerals: 150
Gas: 100
Armor: Heavy
Hit Points: 100
Shields: 80
Ground Attack: 0
Air Attack: 5
Attack Range: 5
These fast, medium sized warships were built by the Dark Templar to safeguard their wandering fleets. Employing a devastating Neutron Flare in ship to ship combat, the Corsair is a versatile addition to the Protoss fleet. With its powerful Disruption Web, the Corsair can even prevent warriors deployed on planetary surfaces or defensive structures from attacking. This ability, when used as part of a large siege, is an invaluable asset to Protoss warfare.

Disruption Web

    Corsair pilots can focus their psychic energy through the Neutron emitters on their vessels, creating a field of psionic static that disrupts the neural pathways to the brain, as well as those electric impulses found within most on-board computer systems causing ranged attacks from within the web to be highly inaccurate. The magnetic resonance found within terrestrial ores and minerals draws the attack planetward, rendering this energy web ineffective against airborne targets.


EVula's Notes:

Corsairs make nice back up ships when invading an enemy base. Cast Disruption Web on any Spore Colonies, Missile Turrets, Photon Cannons, or any other ground-to-air units to make your attack go as smoothly as possible. Using this spell can mean the difference between life an death; your air units (other than the Corsairs) are now free to take out anti-ground units, like Seige Tanks, Sunken Colonies, or Zealots. They can also eliminate air units quickly if used in groups of 6 or more.