StarCraft

Protoss Units: Dark Templar
Dark Templar


Minerals: 125
Gas: 100
Armor: Light
Hit Points: 80
Shields: 40
Ground Attack: 40
Air Attack: 0
Attack Range: 1
Banished from Aiur for refusing to submit to the Khala, the Dark Templar have wandered throughout the far reaches of space for generations. These mighty warriors, drawing secret powers from the cold void of the cosmos, are able to bend light around themselves which renders them virtually invisible. Armed with modified Psi-blade technology, the Dark Templar relentlessly strive to protect their race and the ancient secrets of their Tribes.


EVula's Notes:

Dark Templar rock. They are permanently cloaked, allowing them to rip an enemy base to shreds if they don't have dectectors. You should use these to attack any expansion towns; they probably won't have any detection, and they are fast enough to flee the scene after destroying everything before enemy troops (with detector unit not far behind) come. Also, use them with a regular fighting force (Zealots, Dragoons, etc) to provide some serious firepower to take out ground troops.