StarCraft

Protoss Units: Reaver
Reaver


Minerals: 200
Gas: 100
Armor: Heavy
Hit Points: 100
Shields: 80
Ground Attack: 0
Air Attack: 0
Attack Range: 8

Scarabs
Ground Attack: 100
Air Attack: 0

Automatons used primarily for ground support, the massive mechanical Reavers are renowned for their ability to level entire colonies in moments. The Reaver itself does not mount any weaponry, but instead houses a micro-manufacturing plant similar to the Protoss Carrier.

Create Scarab

    Reavers house and construct tiny robotic drones called Scarabs. The Scarabs are launched in groups at enemy targets or installations. Unlike the Interceptors found on Protoss Carriers, the Scarabs do not return to the Reaver after they attack. Instead, they explode on impact, generating devastating electromagnetic fields that cause heavy damage to their targets.


EVula's Notes:

The Reaver is a fun unit to have. Its painfully slow, and rather expensive, but used correctly, a Reaver can plow open a path for your infantry to use. Using their Scarabs, the Reaver can quickly decimate any offensive or defensive position; have them attack a town first, and then follow them up with your main strike force. Keep them at the mouth of your base to quickly destroy would-be intruders.