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Protoss Units: Zealot
Zealot


Minerals: 100
Gas: 0
Armor: Light
Hit Points: 80
Shields: 80
Ground Attack: 16
Air Attack: 0
Attack Range: 1
Templar warriors who have yet to reach the upper levels of the Khala are known as Zealots. These fearless warriors attune themselves to the Khala's disciplines and can invoke near-berserker rage while in battle. Enhanced with cybernetic grafts and outfitted with their coveted power suits, the Zealots exemplify the unbridled ferocity of the Protoss at war. Their forearm units are capable of channeling psionic energy, manifesting it as deadly blades that are used as their primary melee weapon.


EVula's Notes:

The Zealot is the Protoss base unit. However, it is more powerful than its Terran and Zerg counterparts, which also makes up for its higher price. You can rush an enemy using Zealots quickly, since you only need a Gateway to build them, and you can have 8-12 Zealots before they can create enough Zerglings or Marines to effectively stop you. However, they are vulnerable to air attacks, so keep some anti-air units close by later on in the game (Scouts work well for this).