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Zerg Units: Hydralisk
Hydralisk


Minerals: 75
Gas: 25
Armor: Medium
Hit Points: 80
Ground Attack: 10
Air Attack: 10
Attack Range: 5
The peaceful, herbivore herds of Slothien were assimilated into the Zerg Swarm in order to produce on of the most fierce and diabolical of the Zerg strains. The evolutionary matrix of the caterpillar-like Slothien was supercharged by the Overmind, twisting the hapless creatures into the nightmarish killers known as Hydralisks. These once mild creatures now hunger for blood and violence, and they are infamous for acting in a particularly sadistic fashion.

The spindly, snake-like Hydralisks house hundreds of armor piercing spines within their upper carapace plates. These spines can be fired in volleys at enemies approaching from either the ground or the air, and massed groups of Hydralisks should be approached with extreme caution.

Burrow

    Hydralisks are especially fond of lying in wait for their prey. Groups of them have been observed burrowing into the ground in the pathway of civilian workers, uncovering themselves when they sense an opponent is near.


EVula's Notes:

The Zerg's equivalent to the Marine, and then some. The Hydralisk can attack both land and air units, and kicks major ass when in large groups. The only drawback: gas. All you have to do is keep harvesting gas, and you're good to go with Hydralisks.