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Zerg Units: Lurker
Lurker


Minerals: 50
Gas: 100
Armor: Light
Hit Points: 125
Ground Attack: 20
Air Attack: 0
Attack Range: 6
One of the newer and deadlier Zerg Strains is the Lurker. These creatures serve as defense warriors for the Hive Clusters and outlying Zerg colonies. Bred from the Hydralisk strain, Lurkers emit waves of supra-dense spines against their enemies. However, Lurkers must actually burrow underground to release these subterranean attacks. Any warriors on the surface who are caught by these spines are instantly impaled. The spines themselves are capable of tearing into flesh, steel, and even reinforced armor plating. The only weakness of the Lurker is that it is virtually defenseless while above ground.


EVula's Notes:

Lurkers can be lots of fun. Place them anywhere that is prone to being attacked, and they will take out pretty much any enemy. Since they need to be burrowed, they can't been seen normally, which helps them do their damage without taking any themselves. They are vulnerable from the air, however, and shouldn't be left alone. Always back them up with some Hydralisks, or an air unit.