| Aspect
Speed
Range
Reload
Duration
Inaccuracy
Guidance
Ammo
Mass
Quantity
Damage
Impact
Proximity
Blast
Cost
Availability
Type
|
Definition
Top speed
Acceleration speed
Time to reload weapon
Duration of ammo life
Variance when fired
u/g - unguided
b/w - beam weapon
d/h - dumb homing
s/h - smart homing
t/b - turreted beam
t/p - turreted projectile
f/t - freeflight
f/f - freefall
f/q - front-quadrant turret
r/q - rear-quadrant turret
c/s - carried ship
u/l - unlimited
lim - limited
Fuel - consumes fuel
Weapon space required
Maximum allowed
Damage done
Magnitude
Proximity fuse radius
Blast effect radius
Standard cost
Minimum tech level
Prim - primary
Sec - secondary
|
Unit
AU/h
m
-
-
°
-
-
-
-
-
-
-
-
-
-
-
-
-
-
ton
-
-
-
m
m
cr
-
-
-
|
Note
-
Only for beam weapons!
-
-
-
-
-
Affected by sensor interference.
Affected by ECM and asteroids.
-
-
Accelerates to top speed.
Launched at half ship's velocity.
45° forward arc.
45° backward arc.
-
-
-
-
-
-
Damage to armor/shields.
Proportional to ship's mass.
-
-
Varies between systems.
-
-
-
|