Survival Guide
-[ games ]-
 > Escape Velocity
 > Diablo 2 -
 > WarCraft 3
 > StarCraft -
 > Cheat Codes

-[ humor ]-
 > Joke Archive -
 > Junk

-[ opinions ]-
 > Rants
 > Reviews

-[ misc ]-
 > Quote Archive
 > Stories -
 > Link Archive

-[ general ]-
 > About
 > Contact Info
 > Copyrights
 > Contribute
 > Support the Lair!

-[ store ]-
 > Products -
 > Styles -
 > Store FAQ -

-[ forums ]-
 > Imperial Lounge
 > General Discussion
 > Member Lounge

-[ blog.evula.net ]-
 > The Emperor's Blog
 > Get Your Own!

-[ com / net / org / evn ]-

Aspect

Speed
Range
Reload
Duration
Inaccuracy
Guidance










Ammo


Mass
Quantity
Damage
Impact
Proximity
Blast
Cost
Availability
Type

Definition

Top speed
Acceleration speed
Time to reload weapon
Duration of ammo life
Variance when fired
u/g - unguided
b/w - beam weapon
d/h - dumb homing
s/h - smart homing
t/b - turreted beam
t/p - turreted projectile
f/t - freeflight
f/f - freefall
f/q - front-quadrant turret
r/q - rear-quadrant turret
c/s - carried ship
u/l - unlimited
lim - limited
Fuel - consumes fuel
Weapon space required
Maximum allowed
Damage done
Magnitude
Proximity fuse radius
Blast effect radius
Standard cost
Minimum tech level
Prim - primary
Sec - secondary

Unit

AU/h
m
-
-
°
-
-
-
-
-
-
-
-
-
-
-
-
-
-
ton
-
-
-
m
m
cr
-
-
-

Note

-
Only for beam weapons!
-
-
-
-
-
Affected by sensor interference.
Affected by ECM and asteroids.
-
-
Accelerates to top speed.
Launched at half ship's velocity.
45° forward arc.
45° backward arc.
-
-
-
-
-
-
Damage to armor/shields.
Proportional to ship's mass.
-
-
Varies between systems.
-
-
-