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Rebellion Missions

This is a complete walkthrough for the Rebellion storyline in EV Nova. It does not, however, cover specific flight techniques or tactics, but only the general mission path and requirements.

The most common way to begin the Rebel storyline in EV Nova involves starting with the initial missions of the Federation storyline, and then defecting. The appropriate sections of the Federation walkthrough are reproduced here for your convenience.

Warning: Escape Velocity Nova has a very rich, very in-depth environment. The story-telling is wonderful, and you may prefer to discover each chapter on your own. If you do, don't read any further, as it may 'ruin' the game for you.


1. Federation Resupply

The Federation storyline begins with a mission, available in the outfitter of any Federation world, to take some cargo to Spacedock III in the Alphara system. This mission requires a combat rating of 'Little Ability' or higher, and a positive legal status. The next five missions are similar, and follow closely on this one. They are fairly simple, but some involve dodging Auroran blockades.

2. Reassignment to Earth

At the end of the resupply missions, you are sent to Earth to meet a 'Commander Krane'. She will assign you to bring in a terrorist from another Federation planet, and several more similar missions follow closely. Some of these missions involve dodging Rebel patrols.

3. Determining Your Loyalties

In the last of the missions to capture Federation dissidents, you are placed in a moral dilemma and must choose whether to stay with the Federation or defect to the Rebellion. If you defect, the Rebel storyline proper will continue from this point. If you carry out your mission as ordered, you will move on into the Federation storyline.

4. Joining the Rebellion

You are told to go to Merrol in the Aldebaran system to meet the Rebellion, and begin by assigning you food drop missions. These missions are simple, as long as you are not scanned by Federation patrols while carrying Rebel cargo. Keep doing the food drop missions available from the Mission BBS on Merrol until, in the bar, you are offered an equipment drop mission.

Follow the same procedure with the equipment drops until the Rebels ask you to rescue one of their agents. 'Rescue Rebel' missions are again much the same as food and equipment drops, except that there will often be a greater Federation military presence at your destination.

Keep performing rescue missions until you are offered an insertion mission. Insertions differ from the previous mission types in that it is while on the way to your destination that you must avoid Federation patrols rather than while returning to Merrol. After performing a few insertions, you will probably be reassigned to the intelligence department on the station Rebel II in the Koria system to perform more interesting missions. The reassignment mission is available in the Merrol bar 40% of the time once you achieve the necessary combat rating and legal record.

5. Rebel Intelligence

After you are assigned the code-name 'Ory-Hara', you are given your first intelligence mission in the Rebel II bar: to meet with the mysterious Polaris. Your destination is the Polaris capital of Kel'ar Iy in the Kel'ariy system, located at the center of their space. You find yourself carrying a passenger, who wishes to be taken back to Rebel II. After an impressive show of high-ranking officials named after EV Nova developers, you are told to return to the bar shortly. Sure enough, the next mission begins in the Rebel II bar with a 100% probability. Your mission is to return your Polaran passenger to Kel'ar Iy, but this time you must try to avoid Federation patrols. Even if the Federation detects you, you must still return to Kel'ar Iy. If you are detected, the Polaris will be unwilling to help the Rebellion, but the storyline will continue. If you succeed, the Polaris will provide their technological assistance, and so the Rebel storyline branches at this point.

Rebellion Storyline: With Polaris Technology

6. Upgrading the Rebellion

From the bar on Kel'ariy, the next mission (which always begins immediately) sends you to Ver'ar Shan to pick up the Polaris technology, and then back to Rebel II. From there, the next mission begins 40% of the time in the Rebell II bar. You are sent out to fly around Federation space, testing the Polaris scanner technology. You should try landing on the major Federation planets surrounding Sol, but be careful; Rebel security is not perfect, and you may be greeted by Federation warships. Once you find anomalous readings, return to Rebel II.

7. Acting on Information Received

The following mission, which is available three quarters of the time in the bar on Rebel II, sends you to search Spacedock V in the Nesre Secundus system for more clues towards the Bureau's activity, and then return to Rebel II. To proceed any further in the Rebel storyline beyond this point requires that you register your copy of EV Nova. Acting on the information you gather, the Rebellion will send you (through a mission available, once again, 75% of the time in the Rebel II bar) to make contact with the Wild Geese mercenary group on New Ireland. As you pass through, be careful of Federation warships, particularly in the Nesre Secundus system. After discussing the situation with Wild Geese leader Eamon Flannigan, return to Rebel II.

Rebellion Storyline: Without Polaris Technology

To be completed.

still under construction



More information on the Rebellion: