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Shipyard: Fighters & Warships

Civilians have access to some pretty cool fighters and warships. Here are where they are listed; stats aren't listed for the used good and bad used ships yet, just compare them in the shipyard (and keep in mind that good used is better than bad used).

Ships here are listed by how the game classifies them; for example, the IDA Frigate, while a more than capable freighter, when used as an escort is actually a warship.



Viper
Viper back to top
With the rapid development of space flight, it was inevitable that sports (particularly racing) would come to fruition sooner rather than later. Power Sled racing stood up to the challenge. A few intrepid hot-rodders noticed that one particular sled, the Viper, took very well to a bit of extra weight in the form of armor and armament. With a little engine tweaking, these modified Vipers, designated F-23, were selected by the Federation as the mainstay of their fighter wings. This model is a civilian shell by Comara Racing.
Ship Stats:
Speed: 525
Accel: 900
Turn: 80
Shields: 45/11
Armor: 25/0
Guns: 2 (max)
Turrets: none
Space: 16 tons
Cargo: 5 tons
Fuel: 2 jumps
Length: 7m
Mass: 10 tons
Crew: 1
Cost: 80000
AI Type: 4 (Interceptor)
Strength: 30
Deionize: 8
Max Ion.: 35
Buy Random: 100%
Hire Random: 95%
compare variant statistics
Notes:
The Viper is a fairly common sight, in one version or another, in Nova. This the original version. The reason that there have been so many modifications to the other ones is because the original sucks. Good for it's price, but you'd be better off saving your money for something else.


Lightning
Lightning back to top
The galaxy is a dangerous place, and one cannot alway rely on the authories to be in the right place at the right time. This being the case, many planetary governments have created small planetary defense militias, and the Rautherion Lightning is the backbone of such organizations. It falls somewhere between a fighter and a gunboat, and is versatile enough to take on the many roles required of such a craft.

Requires: Missile Weapons License

Ship Stats:
Speed: 500
Accel: 675
Turn: 55
Shields: 90/10
Armor: 50/0
Guns: 6 (max)
Turrets: none
Space: 31 tons
Cargo: 20 tons
Fuel: 4 jumps
Length: 10m
Mass: 20 tons
Crew: 3
Cost: 250000
AI Type: 4 (Interceptor)
Strength: 25
Deionize: 10
Max Ion.: 60
Buy Random: 90%
Hire Random: 60%
compare variant statistics
Notes:
Better than a Viper, but a bit more expensive, too. The Wild Geese variant is the best of the bunch, but has an extra 100,000 credits on it's price tag. If you're looking for a good fighter, you may want to wait for the Thunderhead.


Thunderhead
Thunderhead back to top
The Thunderhead is so named for its main weapon, the Thunderhead Lance. The Lance is a solid beam of coherent laser light. In some ways, the Thunderhead has the worst reputation of any fighting vessel in the Galaxy. Not because of turn ratings or levels of firepower, but because this assault fighter is the weapon of choice of pirates, privateers and corsairs throughout known space. It has enough armor to allow it to go up against large ships, and enough speed to allow it to catch most craft that try to flee.

Requires: Heavy Weapons License, Missile Weapons License

Ship Stats:
Speed: 390
Accel: 475
Turn: 50
Shields: 110/10
Armor: 185/0
Guns: 5 (max)
Turrets: none
Space: 45 tons
Cargo: 15 tons
Fuel: 3 jumps
Length: 12m
Mass: 15 tons
Crew: 1
Cost: 300000
AI Type: 4 (Interceptor)
Strength: 120
Deionize: 10
Max Ion.: 50
Buy Random: 95%
Hire Random: 70%
compare variant statistics
Notes:
Want a heavy duty fighter that doesn't suck? Look no further. For a fighter, the Thunderhead has high shields and heavy armor, plus a very nice array of weaponry. The Lances are great for close-quarters damage, while the Radar missiles help get the fight started (or ended) in your favor.


IDA Frigate
IDA Frigate back to top
The IDA Frigate was the mainstay of the Colonial Council line before the collapse of the Gate system, and instrumental in the defense of the core worlds against the Aurorans. These ships were made to last; the spaceframe itself is compartmental and component-based, and, like the Leviathan, it is virtually indestructible. Don't count on this protecting you on the bridge, though. Bad shields, good armor and brutal Impact Drive Assemblies (hence IDA) are all trademarks of this keel.

Requires: Capital Ships License, Heavy Weapons License, Missile Weapons License, Requires you to register EV Nova

Ship Stats:
Speed: 200
Accel: 275
Turn: 30
Shields: 525/11
Armor: 750/0
Guns: 4 (max)
Turrets: 4 (max)
Space: 117 tons
Cargo: 250 tons
Fuel: 2 jumps
Length: 180m
Mass: 650 tons
Crew: 100
Cost: 750000
AI Type: 2 (Brave trader)
Strength: 300
Deionize: 15
Max Ion.: 150
Buy Random: 80%
Hire Random: 50%
compare variant statistics
Notes:
The IDA Frigate is an excellent choice for traders that want to have some ass-kicking power while being able to run the profitable (but rather dangerous) Gefjon run. Good shields and armor, plus decent weaponry and speed, combined with the huge cargo hold make this a good ship for the low price.


Kestrel
Kestrel back to top
Only two examples of this dark and menacing ship are known to exist. This one was discovered floating near a wormhole at the farthest end of known space, and was subsequently salvaged and reconditioned by a collector of exotic starships before being put up for sale. The only other known Kestrel is privately owned. Leading scientists theorize that these mystery ships somehow entered our galaxy from a parallel dimension.
Ship Stats:
Speed: 350
Accel: 500
Turn: 45
Shields: 1500/100
Armor: 1500/50
Guns: 6 (max)
Turrets: 4 (max)
Space: 170 tons
Cargo: 50 tons
Fuel: 8 jumps
Length: 150m
Mass: 700 tons
Crew: 1
Cost: 50000000
AI Type: 3 (Warship)
Strength: 400
Deionize: 80
Max Ion.: 500
Buy Random: 100%
Hire Random: 0%
Other Info:
Armament: 4 Medium Blasters (129), 2 Hellhound Missile Launchers (435) + 10 Hellhound Missiles (436), 2 Fusion Pulse Turrets (150), 1 Pirate Viper Bay (218) + 2 Pirate Vipers (219), 1 Thunderhead Lance (217)
Outfits:
Other AI Behaviors: Inherant Fuel Generation, Shows Percent Armor, AI Ships Replenish Ammo

AvailBits:
AppearOn:
OnPurchase: b8888
OnCapture: b8888
OnRetire:

Notes:
It's the Kestrel. Depending on your flying style, this is one of the best ships in the game. This is a ship of style, there is no doubt (for those of you who don't know, the Kestrel is a ship from the original Escape Velocity; click here for more information). My only advice to you is to have fun flying it. ;)